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PROJECTS

Phar-Mini

Software Developer and Producer

I began on the UI/UX team, where I built the foundational UI architecture, designed sub-menus for building customization, and integrated UI events with backend systems to ensure seamless functionality.

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After our team structure dissolved into a more freelance system, I continued contributing by:

  • Implementing newly designed features into the UI and improving menu logic

  • Adding quality-of-life visual indicators to enhance accessibility and user feedback

  • Refining the overall UI workflow for better maintainability and scalability

Dream Weaver

UI/UX

My task for this project was developing both the inventory and item-interaction systems. I built the system to both support narrative progression and act as a subtle guidance tool for players exploring the world.

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Key contributions include:​

  • Creating an interactive, map-inspired inventory layout with three narrative-based paths

  • Enabling item rotation and persistent text for scrolls, allowing players to revisit clues and visual details as needed

  • Implementing a dynamic item-interaction system that reacts accordingly to story progression

© 2025 by Aaron Godfrey

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